GENERAL |
Quake Forge |
Quake Standards Group |
Quake Engine Resources |
Quake2000 |
Quakeworld Forever |
D3DQuake |
Fisheye Quake |
GoldCup |
Nehahra |
Natas |
BGLQuake |
ProQuake |
Open Quartz |
Star Quake |
Amiga Quake |
GLQuake for Mac |
Quake Info Pool |
Are the extensions/improvements based on (Normal) Quake/Winquake or rather QuakeWorld. |
Both (merge) |
Not decided |
Both |
NQ |
QW |
NQ; possibly QW |
NQ |
NQ |
NQ; QW later |
NQ |
NQ |
NQ |
Neither (gamedata only) |
NQ; QW later |
Both |
Both |
Both |
Which OS is the project focussed on? |
Many |
Platform independant; supports many |
Windows |
Windows and BeOS |
Windows and Linux |
Windows |
Windows |
Windows; maybe Linux and BeOS |
Windows; Linux, BeOS and Amiga planned |
Windows and Linux; maybe BeOS |
BeOS |
Windows and Linux |
N/A |
Windows; maybe Linux |
AmigaOS, PowerUp/PPC and WarpOS/PPC |
Mac OS |
Windows |
Are you aiming more at enhancing singleplayer or multiplayer aspect? |
Both |
Mostly MP |
SP |
SP |
MP |
Both |
Both |
Both |
SP |
Both |
Neither |
MP |
Both |
Both |
MP |
Neither |
Neither |
Are there any specific bugs you intend to resolve? |
All |
All |
MiniGL related |
All |
All |
No |
No |
All |
No |
No |
No |
Console, sound, multiple connects |
N/A |
No |
Speed cheating |
No |
All |
Do you intend to actively cooperate with other projects? |
QWF, QER, QSG, OpenQuartz, and Aftershock |
Nearly all |
QSG |
Several |
QuakeForge, QSG |
QER, QSG |
No |
NATAS |
QSG |
Several |
Quake2000 |
No |
Several |
QSG |
No |
No |
QSG |
How many people are in your team? |
18-20 |
3
(website only) |
2 |
3 |
4-5 |
1 |
2 |
2 |
10 |
3
(extending) |
1 |
1 |
5-10 |
1 |
3 |
1 |
1 |
Do you have an estimated date of completion and is anything available for download already? |
dl available |
dl available |
dl available |
dl available |
dl available |
dl available |
Done; dl available |
No |
Mid April 2000 |
April-May 2000; dl available |
Done; dl available |
dl available |
1 Month |
dl available |
dl available |
dl available |
dl available |
MODS & QUAKE C |
Quake Forge |
Quake Standards Group |
Quake Engine Resources |
Quake2000 |
Quakeworld Forever |
D3DQuake |
Fisheye Quake |
GoldCup |
Nehahra |
Natas |
BGLQuake |
ProQuake |
Open Quartz |
Star Quake |
Amiga Quake |
GLQuake for Mac |
Quake Info Pool |
Do you intend to release a QuakeC 'MOD' together with the executable? |
Not decided |
Yes; feature demo |
No |
Yes |
No |
No |
No |
Yes |
Yes |
Yes |
No |
No |
Not decided |
Yes (if needed) |
No |
No |
Yes |
Will compatibility with existing QuakeC code be maintained? |
Yes |
Yes |
Yes |
Yes |
Yes |
Yes |
Yes |
Yes |
Yes |
No |
Yes |
Yes |
Yes |
Not decided |
Yes |
Yes |
Yes |
Will the final download contain custom maps/models/sounds/... ? |
Colaboration with OpenQuartz |
No |
Maps and models |
Maps |
No |
No |
No |
All (total conversion) |
All (partial conversion) |
All (partial conversion) |
No |
No |
All |
Some |
No |
No |
No |
GRAPHICS & SOUND |
Quake Forge |
Quake Standards Group |
Quake Engine Resources |
Quake2000 |
Quakeworld Forever |
D3DQuake |
Fisheye Quake |
GoldCup |
Nehahra |
Natas |
BGLQuake |
ProQuake |
Open Quartz |
Star Quake |
Amiga Quake |
GLQuake for Mac |
Quake Info Pool |
Which feautures would you like to add to the graphics engine? |
Not decided |
All possible |
32 bit color, shaders, reflections, interpolation, ... |
All possible |
Coloured lighting, shaders, particle based textures |
None |
Fisheye rendering |
Lens flares, skyboxes, fog, reflective surfaces |
Transparent entities, coloured lighting, lens flares |
32 bit color, fog, mirrors, skyboxes, colored lighting |
None |
None |
N/A |
Volumetric fog, skeletal animations, flares |
None |
Improve ATI performance |
None |
Which renderers are you working on? |
GL and SW |
Mainly GL, some D3D; probably no SW |
GL, no SW |
GL; maybe D3D |
GL; maybe SW |
None |
SW; maybe GL |
GL; SW later |
GL only, maybe D3D later |
GL and D3D; no SW |
GL |
None |
N/A |
GL only |
Amiga MiniGL and Warp3D-APIs |
GL only |
None |
Do you intend to create a 'unified' look and command list for different versions for the renderer? |
Yes |
Yes |
Yes |
Yes |
Yes |
No |
No |
No |
No |
Yes, one executable |
No |
No |
N/A |
No |
No |
No |
No |
Do you plan to alter any of the sound related code? |
Full rewrite |
Probably |
Redo DirectX |
3D sound, FMOD |
3D sound |
No |
No |
Yes |
Mod & MP3 support |
Yes |
No |
No |
N/A |
No |
No |
No |
No |
MULTIPLAYER GAMEPLAY |
Quake Forge |
Quake Standards Group |
Quake Engine Resources |
Quake2000 |
Quakeworld Forever |
D3DQuake |
Fisheye Quake |
GoldCup |
Nehahra |
Natas |
BGLQuake |
ProQuake |
Open Quartz |
Star Quake |
Amiga Quake |
GLQuake for Mac |
Quake Info Pool |
Do you intend to incoorporate proxy-like features such as location and status reporting? |
Maybe |
Not decided |
No |
No |
Yes |
No |
No |
Not decided |
No |
Possibly |
No |
No |
N/A |
Not decided |
No |
No |
No |
Will any reporting features be implemented as status bars, maps ... ? |
New HUD system |
No |
No |
No |
Possibly advanced HUD |
No |
No |
Not decided |
No |
Statusbars |
No |
No |
N/A |
Not decided |
No |
No |
No |
Will further advanced options, such as real-time voice communications, be considered? |
Not decided |
Not decided |
No |
If possible |
No |
No |
No |
Maybe |
No |
No |
No |
No |
N/A |
Yes |
No |
No |
No |
INTERNET GAMING |
Quake Forge |
Quake Standards Group |
Quake Engine Resources |
Quake2000 |
Quakeworld Forever |
D3DQuake |
Fisheye Quake |
GoldCup |
Nehahra |
Natas |
BGLQuake |
ProQuake |
Open Quartz |
Star Quake |
Amiga Quake |
GLQuake for Mac |
Quake Info Pool |
Are cheat-preventing measures being implemented? |
Yes, open source based |
Yes, public/private keys; CRC checking |
Maybe |
No |
Yes, trusted clients |
No |
No |
No |
No |
No |
No |
No |
N/A |
No |
Maybe |
Maybe |
No |
Are you considering real-time broadcasting of multiplayer games? |
No |
No |
No |
No |
No |
No |
No |
No |
No |
No |
No |
No |
N/A |
No |
No |
Maybe |
No |
Will the networking code be optimized? |
Yes |
Yes |
Yes, new protocol |
Yes |
Yes |
No |
No |
No |
No |
No |
No |
No |
N/A |
No |
Maybe |
Maybe |
No |
Will the servers/clients remain compatible with the final id releases? |
Yes, backwards compatibility |
If feasible |
No |
No |
No (backwards compatibility for clients) |
No |
No |
Yes |
No |
No |
No |
Yes |
N/A |
Yes |
Yes |
Yes |
Yes |
? Compiled by Jjonez for Challenge-World.com