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QW Projects
Introduction Summary Table The Projects QW Opinions

General Overview

Click on any project name to see its description. There you can also read the full text of the answers the project managers provided.
Not all projects I known off are listed here yet as I am still waiting for some replies. A full list of projects is here.

GENERAL Quake Forge Quake Standards Group Quake Engine Resources Quake2000 Quakeworld Forever D3DQuake Fisheye Quake GoldCup Nehahra Natas BGLQuake ProQuake Open Quartz Star Quake Amiga Quake GLQuake for Mac Quake Info Pool
Are the extensions/improvements based on (Normal) Quake/Winquake or rather QuakeWorld. Both (merge) Not decided Both NQ QW NQ; possibly QW NQ NQ NQ; QW later NQ NQ NQ Neither (gamedata only) NQ; QW later Both Both Both
Which OS is the project focussed on? Many Platform independant; supports many Windows Windows and BeOS Windows and Linux Windows Windows Windows; maybe Linux and BeOS Windows; Linux, BeOS and Amiga planned Windows and Linux; maybe BeOS BeOS Windows and Linux N/A Windows; maybe Linux AmigaOS, PowerUp/PPC and WarpOS/PPC Mac OS Windows
Are you aiming more at enhancing singleplayer or multiplayer aspect? Both Mostly MP SP SP MP Both Both Both SP Both Neither MP Both Both MP Neither Neither
Are there any specific bugs you intend to resolve? All All MiniGL related All All No No All No No No Console, sound, multiple connects N/A No Speed cheating No All
Do you intend to actively cooperate with other projects? QWF, QER, QSG, OpenQuartz, and Aftershock Nearly all QSG Several QuakeForge, QSG QER, QSG No NATAS QSG Several Quake2000 No Several QSG No No QSG
How many people are in your team? 18-20 3
(website only)
2 3 4-5 1 2 2 10 3
(extending)
1 1 5-10 1 3 1 1
Do you have an estimated date of completion and is anything available for download already? dl available dl available dl available dl available dl available dl available Done; dl available No Mid April 2000 April-May 2000; dl available Done; dl available dl available 1 Month dl available dl available dl available dl available
MODS & QUAKE C Quake Forge Quake Standards Group Quake Engine Resources Quake2000 Quakeworld Forever D3DQuake Fisheye Quake GoldCup Nehahra Natas BGLQuake ProQuake Open Quartz Star Quake Amiga Quake GLQuake for Mac Quake Info Pool
Do you intend to release a QuakeC 'MOD' together with the executable? Not decided Yes; feature demo No Yes No No No Yes Yes Yes No No Not decided Yes (if needed) No No Yes
Will compatibility with existing QuakeC code be maintained? Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes Not decided Yes Yes Yes
Will the final download contain custom maps/models/sounds/... ? Colaboration with OpenQuartz No Maps and models Maps No No No All (total conversion) All (partial conversion) All (partial conversion) No No All Some No No No
GRAPHICS & SOUND Quake Forge Quake Standards Group Quake Engine Resources Quake2000 Quakeworld Forever D3DQuake Fisheye Quake GoldCup Nehahra Natas BGLQuake ProQuake Open Quartz Star Quake Amiga Quake GLQuake for Mac Quake Info Pool
Which feautures would you like to add to the graphics engine? Not decided All possible 32 bit color, shaders, reflections, interpolation, ... All possible Coloured lighting, shaders, particle based textures None Fisheye rendering Lens flares, skyboxes, fog, reflective surfaces Transparent entities, coloured lighting, lens flares 32 bit color, fog, mirrors, skyboxes, colored lighting None None N/A Volumetric fog, skeletal animations, flares None Improve ATI performance None
Which renderers are you working on? GL and SW Mainly GL, some D3D; probably no SW GL, no SW GL; maybe D3D GL; maybe SW None SW; maybe GL GL; SW later GL only, maybe D3D later GL and D3D; no SW GL None N/A GL only Amiga MiniGL and Warp3D-APIs GL only None
Do you intend to create a 'unified' look and command list for different versions for the renderer? Yes Yes Yes Yes Yes No No No No Yes, one executable No No N/A No No No No
Do you plan to alter any of the sound related code? Full rewrite Probably Redo DirectX 3D sound, FMOD 3D sound No No Yes Mod & MP3 support Yes No No N/A No No No No
MULTIPLAYER GAMEPLAY Quake Forge Quake Standards Group Quake Engine Resources Quake2000 Quakeworld Forever D3DQuake Fisheye Quake GoldCup Nehahra Natas BGLQuake ProQuake Open Quartz Star Quake Amiga Quake GLQuake for Mac Quake Info Pool
Do you intend to incoorporate proxy-like features such as location and status reporting? Maybe Not decided No No Yes No No Not decided No Possibly No No N/A Not decided No No No
Will any reporting features be implemented as status bars, maps ... ? New HUD system No No No Possibly advanced HUD No No Not decided No Statusbars No No N/A Not decided No No No
Will further advanced options, such as real-time voice communications, be considered? Not decided Not decided No If possible No No No Maybe No No No No N/A Yes No No No
INTERNET GAMING Quake Forge Quake Standards Group Quake Engine Resources Quake2000 Quakeworld Forever D3DQuake Fisheye Quake GoldCup Nehahra Natas BGLQuake ProQuake Open Quartz Star Quake Amiga Quake GLQuake for Mac Quake Info Pool
Are cheat-preventing measures being implemented? Yes, open source based Yes, public/private keys; CRC checking Maybe No Yes, trusted clients No No No No No No No N/A No Maybe Maybe No
Are you considering real-time broadcasting of multiplayer games? No No No No No No No No No No No No N/A No No Maybe No
Will the networking code be optimized? Yes Yes Yes, new protocol Yes Yes No No No No No No No N/A No Maybe Maybe No
Will the servers/clients remain compatible with the final id releases? Yes, backwards compatibility If feasible No No No (backwards compatibility for clients) No No Yes No No No Yes N/A Yes Yes Yes Yes
? Compiled by Jjonez for Challenge-World.com

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