QW Projects
Amiga Quake - added 7 March 2000
I sincerely doubt you didnīt guess this one yourself: Amiga Quake will bring Quake and Quakeworld to Amiga computers. I never had an Amiga myself so I hope they wonīt stop at that and a C64 version is in the works too :)
General
Are the extensions/improvements based on (Normal) Quake/Winquake or rather QuakeWorld? Do you plan to eventually release new versions of both?
I ported both. Quake and QuakeWorld (server and client).
Is the project focussed on a specific OS? Will it be available for the most popular ones (e.g. Windows 95/NT/2000, Linux)?
It's focussed on AmigaOS. AmigaOS/68k (68040 or 68060 is minimum though), PowerUp/PPC and WarpOS/PPC are supported.
It won't be available for any other platform, because there are enough other programmers who will do it. Everybody can start a compiler and make a Windows or Linux version. But the Amiga- version required a lot of work.
Are you aiming more at enhancing the singleplayer or the multiplayer aspect of the game?
It's still uncertain how many time I will invest in actually enhancing the game, but I regard multiplayer aspects as more important (personally I like to play TeamFortress a lot).
Are there any specific bugs you intend to resolve?
There were some big-endian related and alignment bugs in Quake- World, because it was compiled by id-software for little-endian machines (like x86 and Alpha) only.
Speed cheating in multiplayer mode is something I would like to make harder, when I have the time.
Do you intend to actively cooperate with other projects (which)? Is this because of their intereset in similar topics or rather in complementary aspects?
No.
How many people are in your team?
3.
Do you have an estimated date of completion and is anything available for download already?
It's all available for download since end of December.
MODS
Do you intend to release a QuakeC 'MOD' together with the executable?
No.
Will compatibility with existing QuakeC code be maintained?
Yes, of course.
Will the final download contain custom maps/models/sounds/...? (Please specify.)
No.
Graphics/Sound
Which feautures would you like to add to the graphics engine?
Currently none. I will work on stereo sound in future, which is still mono in my version.
Are you working on versions for the software renderer, OpenGL, Direct3D, ...?
We have already finished a GL-version of standard Quake. It uses the Amiga-specific MiniGL and Warp3D-APIs. Currently it runs only under WarpOS (PowerPC). The GL-version of QW is in work.
Do you intend to create a 'unified' look and command list for different versions for the renderer (e.g. polyblend, fullbrights, transparency effects).
Currently not.
Do you plan to alter any of the sound related code?
Not the standard. Only improve the Amiga-specific part.
Gameplay (multiplayer)
Do you intend to incoorporate proxy-like features such as location and status reporting?
No.
Will any reporting features be implemented as simple messages or rather as status bars, maps ...?
No.
Will further advanced options, such as real-time voice communications, be considered?
No.
Internet Gaming
Are cheat-preventing measures being implemented? If so, on which princple will they be based?
Not yet. I plan to do something against speed cheating.
Are you considering possibilities pertaining real-time broadcasting of multiplayer games (through proxies)?
No.
Will the networking code be optimized (e.g. similar to Qizmo features)?
Maybe.
Will the servers/clients you develop be compatible and interopperable with the final id releases? Are existing proxies expected to work with the new code?
Yes (there is no new code though).
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