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Challenge: Columns: QW Projects: Pro Mode: Affiliates: |
QW Projects
ProQuake - added 24 February 2000
Is the project focussed on a specific OS? Will it be available for the most popular ones (e.g. Windows 95/NT/2000, Linux)? Are you aiming more at enhancing the singleplayer or the multiplayer aspect of the game? Are there any specific bugs you intend to resolve? Do you intend to actively cooperate with other projects (which)? Is this because of their intereset in similar topics or rather in complementary aspects? How many people are in your team? Do you have an estimated date of completion and is anything available for download already? Will compatibility with existing QuakeC code be maintained? Will the final download contain custom maps/models/sounds/...? (Please specify.) Are you working on versions for the software renderer, OpenGL, Direct3D, ...? Do you intend to create a 'unified' look and command list for different versions for the renderer (e.g. polyblend, fullbrights, transparency effects). Do you plan to alter any of the sound related code? Will any reporting features be implemented as simple messages or rather as status bars, maps ...? Will further advanced options, such as real-time voice communications, be considered? Are you considering possibilities pertaining real-time broadcasting of multiplayer games (through proxies)? Will the networking code be optimized (e.g. similar to Qizmo features)? Will the servers/clients you develop be compatible and interopperable with the final id releases? Are existing proxies expected to work with the new code? |