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ProQuake
ProQuake is bringing QuakeWorld features to regular Quake. Pings displayed in the scoreboard, improved message command and better aiming are being incorporated.


General
Are the extensions/improvements based on (Normal) Quake/Winquake or rather QuakeWorld? Do you plan to eventually release new versions of both?
NetQuake exclusively

Is the project focussed on a specific OS? Will it be available for the most popular ones (e.g. Windows 95/NT/2000, Linux)?
Available for both windows and linux

Are you aiming more at enhancing the singleplayer or the multiplayer aspect of the game?
Multiplayer exclusively

Are there any specific bugs you intend to resolve?
The bad ones have been taken care of:
- fixed console scrolling
- allow multiple connects from a single IP (no more qkicking)
- fixed sound attenuation

Do you intend to actively cooperate with other projects (which)? Is this because of their intereset in similar topics or rather in complementary aspects?
No plans to do so.

How many people are in your team?
1

Do you have an estimated date of completion and is anything available for download already?
Currently available


MODS
Do you intend to release a QuakeC 'MOD' together with the executable?
ProQuake is fully compatible with CRMod++ 6.0 (not released with ProQuake, but linked from the proquake page)

Will compatibility with existing QuakeC code be maintained?
yes (and compatibility with unmodified quake clients/servers)

Will the final download contain custom maps/models/sounds/...? (Please specify.)
no


Graphics/Sound
Which feautures would you like to add to the graphics engine?
none

Are you working on versions for the software renderer, OpenGL, Direct3D, ...?
no

Do you intend to create a 'unified' look and command list for different versions for the renderer (e.g. polyblend, fullbrights, transparency effects).
no

Do you plan to alter any of the sound related code?
only the bug fix previously mentioned


Gameplay (multiplayer)
Do you intend to incoorporate proxy-like features such as location and status reporting?
no

Will any reporting features be implemented as simple messages or rather as status bars, maps ...?
no

Will further advanced options, such as real-time voice communications, be considered?
no


Internet Gaming
Are cheat-preventing measures being implemented? If so, on which princple will they be based?
CRMod++ provides 'autoss'

Are you considering possibilities pertaining real-time broadcasting of multiplayer games (through proxies)?
This is already possible with FAQProxy

Will the networking code be optimized (e.g. similar to Qizmo features)?
no

Will the servers/clients you develop be compatible and interopperable with the final id releases? Are existing proxies expected to work with the new code?
100%


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