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Friday, August 28, 1998 Daddelgott TotMacher has left Ocrana to join SK, which now has the lead in the first Division of the DecL. SK have recently played two internationals, against Hungary's Top Clan CORE (Won: 298:121), and Clan FS (Won: 636:191). Also, check out what's coming up:
Griff is sending me one of the SK demo CD's, so I'll post a review of that when I've looked at it. You can check out the contents here. It looks hot. The President of the Danish Online Gamers Committee: The Danes seemed to agree at an IRC meeting of about 20 Players that they would have a LAN somewhere to pick their team, and that they would send a real team instead of a "dreamteam of allstars". Hmm, if they send a real team they will be more dangerous. Hey guys, don't do that! Interestingly, the Danes do not seem to want even a 1-on-1 at the WDT as a side-line, they want to keep the focus on the Team Games. They are now at the stage where they are going to create their DOGC rules and vote for a president. Can we have a president in Australia too? It'd be cool to have an international meeting of the presidents of Quake. The UK Team: It would be much better if these countries all fielded nice teams of allstars who didn't have much teamplay experience together. Come on guys, let's see the stars! (when AU turns up with our killer allstar team... hehe - Ministry of Disinformation). No Spanish Fly: Light my Way:
Dru's View:
Methos:
Voting Countries (percentage of all votes)
John Romero: Thursday, August 27, 1998 The set-up is coming along nicely - there is plenty of room for what we plan to do. The most exciting thing for me, though, is when I take a look at the draft Player draw that GreySeer is working on. I'm really looking forward to being able to announce that soon, as there are some really fantastic games to look forward to. AU Team Issues: Wednesday, August 26, 1998
Planetquake had a big announcement which must have overshadowed the news somewhat:
As for *ahem* the site which placed equal with PlanetQuake - well, of course it bloody blabs about Methos' Poll for the second day running doesn't it ;-). Some other comment I spotted around the traps - Hobbex writes over on A Frag in the Dark that:
Hehe, actually I voted for sCary too - despite his slow move into the mainstream over the last couple of months, he still manages to be cool and produce the best demos in the USA. But it is sad (to me - this is imho stuff) when some of these great Quake sites ignore Methos' Poll and what it's significance is. It's like, "hellooo, there's a world out there". But it's no big surprise is it, really. Actually, of far greater importance is the fact that Hobbex seems to be going offline for a period:
Now THAT is something that DOES get me down - life without Hobbex's humour. Come on dude - pls get wired in Indo, and yell out when you skip across to Sydney OK? New World Demos Site: 1-on-1 as Part of WDT:
Interestingly, most of the feedback I've seen on the Frontline MB has been to keep the Team tourney and any 1-on-1's separate. That's the Australian and the Swedish view, at least according to Izn0 and Hoony there ;-). A bit of smokescreen was kicked up when someone suggested maybe Thresh had an agenda - the US is very strong in 1-on-1 play, and maybe Thresh was thinking this would strengthen their chances. Haha - a conspiracy theory of the WDT :P Something keeps bugging me about the idea and I think it's because making 1-on-1's part of what determines which country wins the WDT would put the focus on individuals rather than on teams. I'm not even sure why this should bug me, I guess it's because if a bunch of individuals got together and Played a Tourney I wouldn't consider the winner "the world's best country", I'd just think of that person as "the world's best Duel Player". Other considerations are that it makes it more complex and expensive for countries intending to send teams - not only do they need to send a team of 4 Players (say) but they also have to field some Duel specialists. It's a little bit of an extra hassle, but this isn't the main reason why it bugs me. In any case, representatives of 5 Australian States voted to keep the two separate, so that is kind of the position of Australia on the subject for the moment. Tuesday, August 25, 1998 Some of the highlights for me:
There's lots more - make sure you head over to Methos and take a look. I have to say, Methos what a bloody brilliant job :-). Well, look at the recognition given to a host of European Players - it's good to see. Particularly nice to see SK-Kane get the recognition he deserves for his performances on DM4. Lakerman_of_SC is just in a class of his own - did you see him tearing MastahKillah apart on DM2 and DM6? Nice to see [9]Xenon doing so well, that guy is a full-on legend at the age of ... well, he's just beginning ;-). Interesting that the best Clans are European, and nice that Schroet Kommando is recognised so well. But QPD-Timber will be buzzed that he trumps class Players like Sniket and Kane for "Best 1-on-1". Looks like everyone has received their dues. D11-Thresh has the biggest reputation - clearly a stand-out among the very world's best Players. Really nice to see - we gotta keep Thresh active in the Quake scene ;-). Methos richly deserves his incredible showing for being the World's Best Library of Quake DemosTM. As for Challenge.AU making the list of Favourite Quake/Gaming Site in such awesome company, well yeah, Hoony is gobsmacked, you can believe it ;-). Thank you for that support :-). I gotta say that I think the reason for that unusual vote is because the Challenge.AU site stands for news about you - the Players, and news about all the incredible Quake stuff happening all around the world. World Deathmatch Tournament Website:
Also announced there: "National organizations are meeting on August 30, 1998 in EFNET IRC in #wquake at 8am Central US time, 1500 CET. The subject will be to finalize the rules such as NQ/QW, maps etc. The full agenda will be published later in the week. Anyone is welcome to join and observe, but only two reps per country will be able to speak in the meeting. The meeting will be a maximum of 2 hours in length". I make that to be 11:00 PM, Monday August 30, Australia-time. Will keep you posted. Team Plus 1-on1?:
In our IRC meeting (Australian) we considered this question and decided that it was preferable to keep the Duel and Team components separate, but we also would like to see Duel if possible at the WDT. What do YOU think? Australian Team Feedback and Discussion: Amendment: As far as preferences for team maps go, I feel more discussion is in order - it would be good to talk about these things with your State organisers. Slovenian Quake Team: Check out the ChAoS Clan website at: http://www2.arnes.si/~ssdtlasi/quake/ and the Slovenian Demos Page at: http://www2.arnes.si/~ssdtlasi/slodemo/. Also, check out the English language version of the Slovenian Dream Team page at http://dreamt.g-kabel.si/dream/english/index.html. As well as being very cool, all these sites have the most amazing graphics. TrOn emailed me to say that the Dream Team is coming along, and that mad Slovenian Quake Players will most likely be fragging the world's ass at the WDT :-)
WDT Emails:
Monday, August 24, 1998 For Aussies reading this, Dalai Lama represented WA, VeGie looked after VIC for Vudu (who had some urgent business), Happy Killmore filled in for GreySeer (who was still lanning in Wollongong), Trixter was there for SA, and TerM and Dethon looked after QLD. The ACT (Australian Capital Territory), NT (Northern Territory) and TAS (Tasmania) weren't there, but heck, it was a reasonable crack at geographical representation. We went through an agenda, with Hoony recording the decisions. It took about 2 hours or so to get through maybe 20 plus items, and it was a smooth process without any major disagreements. We only had to have one vote. If you are from a State not represented, just and hop on board. If you have any major problems with any of our decisions, let me know. If there is widespread opposition to something, I'll ask for a bigger group to reconvene and we'll have a vote. But unless there's a big hoo-haa over something, I recommend we let the decisions stand. The Organising Group: It was agreed that Hoony (yup) would be our representative to whatever world body thing was created, but the emphasis is on *representing* the Australian position. So Hoony doesn't make policy on his own. One State rep from each State will be the primary point of contact to Hoony, though that role can be shared/distributed as needed. Otherwise, the size and composition of any State organising group is entirely up to that State. We decided that meetings should happen as and when we need them. I've been emailing the goup any stuff I've heard, so the level of communication was seen as ok. A website was needed, and we decided to host a page at Challenge.AU with an option to get a domain name later if need be. The organising group is independent of Challenge.AU and other organisations. The web page is simply hosted at Challenge.AU. I'll create it next weekend. Picking the Team: Australia decided on the "real team". The view was, that creating an "allstar" team is risky, although in theory it could work if they could practice enough and they were good "team players". (There is nothing to stop a bunch of "allstars" forming a team and entering a State comp - it's just that we won't form a national team out of individual "stars"). How many Players should be in the national Australian team? We decided on 2 teams, with an upper limit of 8-10 players. Each team would consist (ideally) of 4 players plus a substitute (if resources permit). It may be that we are only allowed to send "one team" - but this was our preferred position. We didn't come up with a name for the team, instead, we decided that we would have a national vote on a team name, using web form voting. A national team name was preferred to a clan name, so that it reflects "Australia" rather than any particular Clan or State. How to get to the national team? We decided that each State would be able to field 2 teams to a national playoff. In the national playoff, the winning 2 teams (resources permitting) would be sent to the US. Following a vote, the majority decision was that after the WDT rules and settings are announced, the national comp should adopt those and each State comp should also adopt those rules and settings. In which State would we hold a national LAN to pick the team? NSW was decided due to geographical centrality and available resources. Of course, this makes it costly and difficult for teams from WA and SA, so this is not a trivial exercise to consider. What about teams with members who are in multiple States? Do they pick the "nearest" State? We decided that teams with players from more than one State will have to pick the State which has the majority of their members, and travel to that State's playoffs. What about NT, TAS and ACT? We decided they are to be treated as their own State - they can send a team to the national finals like any other State (i.e. we decided against asking them to "affiliate" with some nearby larger State). When is this likely to happen? I think the national play-offs would happen sometime in late November or maybe December, but that is a guess. Something to remember is, that for something of this scale to work we need to have a real carrot to offer the sponsors. To a large degree, that is up to how attractive Ignatu can make the World Deathmatch Tournament to potential sponsors. So the States are unlikely to begin doing anything until we have some firm information on how this thing is shaping up. Likewise for the national play-off. The important thing is, we have a clear idea what it is that we will be doing, and how. We just need the ammunition to take to our potential sponors - to be able to say "this is going to be huge". The Rules and Platform: Should a world Quake tournament be either ONLY QW or ONLY NQ? We decided pretty firmly that there should be no mix and match. Australia's position is that it should be one or the other, and between the two Australia prefers NQ. This means we don't support something like QW plus NQ (e.g. best 2 out of 3 with third being random). Similarly, we didn't think the comp should consist of, say, 3 team games and 2 one-on-ones. Australia prefers to have a team comp separately to a duel comp. We would like to focus on the team comp as the first priority, and if it is possible to hold a duel comp an the same time, but separately, we will support that. But Australia does not want a team tourney to be decided by duels. Should there be regionals or should all countries go to the one world tournament? Australia says a firm "no" to regionals, primarily because it would be too expensive. All countries should play at the one WDT. Should countries send multiple teams, based on sizes? Australia's view is that the number of teams should NOT be based on size of Quake population (however that is calculated). Instead, 2 teams are allowable for ANY country, with the upper limit being 8-10 players: two 4-Player teams, plus 2 substitutes. No country may enter more than 2 teams, including the USA. Australia's preferred teamplay and deathmatch settings are dm1, teamplay 2. In addition, Australia suggests team maps are primarily DM3 and Finally, if we were asked what we felt about a world tourney being Q2 or Q2 CTF - Australia would like to concentrate on doing Q1 first, and seeing how that goes. There is support for Q2 team, and Q2 CTF at a later time. But let's do Quake1 :-). This is just "the Australian position" - we recognise that whatever rules and settings are adopted will be the result of some sort of international conference, perhaps a vote, or perhaps will be decided by some US organising group. Whatever, we just want to publish what our position is, and invite any countries that have a similar position to let know. The way these things work, if a "position" has the support of a large number of countries, or even a small number of "influential" countries, there is a stronger chance that such a "position" may be adopted. Bastards and Atmosphere: Something I found particularly interesting was how for American, Quake and DOOM are still absolute classics. For example, American's favourite game by idsoftware is Quake, but:
I think a lot of ppl would feel this way. It might be because with DOOM, it was the first time anybody had seen stuff like this. But also, I think DOOM is still very atmospheric even by today's standards. Somehow, some of today's games can seem a little "over-produced", "over-graphical", "too-cartoony" or something. I don't really know what it is. American's favourite idsoftware map designer is John Romero. I think there is a book waiting to be written on who did what with the Quake levels, and how they came about. Some of my all-time favourite idsoftware maps include DM3, E1M1, and E2M1 by John Romero. I hope he's turned his hand to some of the maps in Daikatana, because he is a master. John Romero talks in an interview by Methos about some of what he sees as contributing to Quake's enduring appeal:
Again, it's the "atmosphere thing" - Quake has it too. Of course, it also has unparalled weapon imbalance (still the best) and totally kick-ass multiplayer "feel". But the artwork, and the level design - there's something really special going on there. American says that he loves to create moody and shadowy spaces, because:
I think the atmosphere created in Quake is truly brilliant, and is largely a combination of the talents of John Romero, American McGee, Tim Willits and Kevin Cloud. With apologies to Paul Steed, who is also a brilliant artist, Kevin Cloud's models and animations have something which I can only allude to by asking - why is the base skin so popular despite all the skins that were produced and why is the Shambler such a star? Paul Steed has never hesitated to acknowledge the mastery of Kevin Cloud - I think this guy is so important to the "atmosphere" of DOOM and Quake. By comparison, many of the other games being produced now look like "BattleStar Gallactica" compared to "Star Wars" (or something like that). Somehow, in that brief calm before the storm, before technology and the mass market would tempt FPS designers to "go overboard" with what they could create, this idsoftware team produced an absolute couple of masterpieces. The "Sgt Peppers" of 3D games. Another good interview out there, and one that has been kicking around for a while now, is Gestalt's talk with Mark "Bastard" Surfas. Bastard is the founder/ creator of CriticalMass Communications, the web hosting company behind perhaps the largest Quake site in the world (?) - Planetquake. As Bastard explains, Planetquake is based around the concept of a cooperative - "sites join and advertise each other. PlanetQuake was the first site in the community to do anything like this and soon we had popular mods beating down our door to join". Despite the fact that PQ immediately strikes you as very professional, very large, and very well resourced, the Planetquake guys seem to be mostly committed to having fun, as evidenced by the monthly Beatdown LAN parties Bastard hosts:
But they are also business people, and their business model is based on attracting enough eyeballs to their mega-site to generate ad revenue. Are they making money? Not according to Bastard, who reports that they are still working towards breaking even. This hasn't stopped the tall poppy syndrome though:
Look, I'm jealous of that Bastard myself, for doing such a freakin' good job and getting to play shitloads of Quake at his own Beatdown. What a Bastard! I am guilty of viewing PQ at times as "Planet Stroggos Corporation", I have taken a swing at the tall poppy. But the other side of the coin is that PQ is really, really good at what it does, and those guys really do deserve to "make it" doing what they love doing. I hope they do. Obscure I know:
Right now (11:00PM on Monday night) I think Methos is somewhere in "Canada Central" which, according to Burbs Time Converter, is 15 hours behind, which means it's 8:00AM over there (daylight saving in operation) on Monday morning. Damn! Missed again :-. |