World Australia Europe Latin America Malaysia New Zealand United Kingdom United States Half Life Challenge-TV CPMA

?

Contribute .
#Challenge on ETG.
#Challenge on Quakenet.

[an error occurred while processing this directive]

Challenge:
Home
News Archive
Forums
CPMA
Maps
Smackdown2
People
Coverage
Features
Interviews
Links
Help Wanted

Powered by:
Powered by SPEAKEASY.net

Challenge Player Index
Challenge ProMode

Columns:

Hosted
3.A.C
Interfaced
QWF


Affiliates:
Cached
Methos
Killer Instincts

CPL Europe

Link to Challenge World
feel free to use this


I`m back. ? $comment_count ?>
I've been away for a while and have now had a few days to get back in touch with the recent happenings in the Quake world.

In fact I must admit, I've taken a bit of extra time to consider the North European semi-final situation before venting my opinion. Had I been around, I could probably have helped clear a few things up, since some of the -moslty imaginary- problems were caused by the evolution of the backoffice in recent months. For example: remember when we reverted the procedure for map selection to a simpeler version? That's when I removed the decider map field from the game schedule page. (Incidentally we also made it perfectly clear that if trouble would occur, we would go back to the more involved procedure).
Appolyons decision might have been harsh, but it was within the rules and his authority and, as far as I understand, not uncalled for. That he was able to revise his decission later only confirms his selfless dedication to the league and the players. (Not that I needed any more evidence to be convinced of that in the first place though.) Instead of regurgitating IRC-logs and drafting immeasurable lengths of pointless prose, some peoples time would have been better spent reading (and, for a change, understandig) the competitions rules, or trying to properly word badly needed apologies.
Let's try to make the final turn out better, and with the efforts by the NEU admin team over the past few days I'm pretty confident it will. If we do have another season, I can only hope that those who have no basic trust in or respect for the leagues organisers will contemplate that fact and refrain from registering. At least that would save us the trouble of having to draw a conclusion for them.

The North American division has ended, with AG taking the title for the 3rd time. Sadly, the lack of stable teams in the division has again resulted in many matches left unplayed but that in fact highlights the perseverance ot the admins and remaining players to bring the season to a worthy conclusion.

While being the most 'noisy' division previous seasons (i.e. filled with trouble-making, profanity slinging, Qizmo-impaired players), this time around everything went exceptionally smooth in Australia. So smooth in fact, I hardly realised the division has had so many games played. From a quick glance I'ld say 3/4 of all scheduled matches got decide without default wins; most certainly a record in any division! Congratulations to Wart, his admins and all teamsfor that! With THDM taking the title, it was great to see a 'new' team make so much progress in the game. I must admit I chuckled when I first found out a bunch of Team Fortress (and hence, obviously, newbie) players had registered for season 2. So much for QuakeWorld deathmatch being past its peak and impossible to get into for less experienced players I'ld say.

November saw a flurry of activity on the QW client coding front, as evidenced by Besmellas news archive. Hoonys story on MVD caused quite a bit of excitement. While it's obviously great that talented people like Tonik, Highlander, Sturm or Strider continue to dedicate huge chunks of their spare time to enhance QuakeWorld, I still feel it would be much more efficient to coordinate the efforts. If we want to end up with a generally accepted next generation QW-client (and server), someone will have to eventually.

In short, a lot happened last month, but nothing really changed, did it? :)
In the meanwhile, I've been thinking about some rather unrelated project I'ld like to set up for online gaming. I'll try to do an update about that soon.


Comments
welcome back!
Comment by on 13:29, Friday, 07 December 2001 62.159.228.227


Where were you?
Comment by on 15:17, Friday, 07 December 2001 64.32.224.172
Had you gotten back one day earlier, there was a good chance I didn't have to play E2M2 in the finals. TAm8!


guess you are back to that "esoteric" engineering work you can't describe:P
Comment by on 23:11, Friday, 07 December 2001 24.69.255.205
hehe, glad you are back safely, etc. what online gaming thing??? i look forward to your next update.


Comment by on 14:21, Saturday, 08 December 2001 210.49.33.95
less experianced quakers?

and obviously newbies?

cry :(


Comment by on 14:35, Saturday, 08 December 2001 213.20.227.65
Hope you enjoyed your stay down under :p. Anyway, don't forget to mention rxr's work (in conjunction with highlander) on KTPro. He spends a lot of his free time into it and it raises (will raise :p) all our qw experience.


Comment by on 15:08, Sunday, 09 December 2001 194.78.205.82
boner, dont take everything i say serious; nobody else does anyway.


Comment by on 05:22, Tuesday, 11 December 2001 210.49.33.95
i wouldnt know what a serious is :D

next season should see more tf'ers dicking round with tdm... so hopefully scene will continue on the up.




Add A Comment

Read our Disclaimer. Quake, Quake II, Quake ]|[ and the stylized "Q" are trademarks of id Software
All trademarks used are properties of their respective owners
? 2000 -