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Wednesday, 31 December 1969 -
Despiiise: - Evolutionary Hate ? $comment_count ?>
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In continuance with my current infatuation with inserting 3 iii's in words, comes this level which I have derived from my Quake 1 level named DiMeBoX8, but this time it's designed for Pro-Mode (well, you can play it with Vq3, but why bother?). For the sake of 1on1 playability I removed the 6 quads that inhabited the original design : ), and made a few architectural adjustments, mainly in opening up a few of the areas
I've aimed for a controllable map with it's fair share of vertical fighting, multiple access routes into rooms and l33t platform jumps. The level is smallish in size but it can be difficult to get at the other player unless you play with speed and vision.
I've also spent a great deal of time on map detail, as I believe aesthetics and gameplay are as important as each other. Texture scheme is based on Q3DM7.
I've gone for a fairly common weapon layout amongst custom mappers - namely 2 rl, lg, gl, shottie. The absence of the Railgun is a known bug. I must have forgotten to put it in or something. Oh dear : )
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Hmm...I'm hoping to add this cool lookin' map to my "Q3 Maps" page...In fact, I'm downloading it now. Only trouble is, the file's coming down SSSLLLOOOWWW... :c(
http://www.quake3world.com/quake3 |
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