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Demos
Where possible all are demos are in DEM format (for normal Quake, not Quakeworld). This is for several reasons. 1. Whatever can be done in Quake can be done in Quakeworld no problem. 2. DEM files are MUCH smaller than QWD files. All the demos are relevant to 1 on 1 play.
Match demos on id's levels.
Trick demos on custom levels.
Match demos on custom levels.
To play back these demos, copy the unzipped file into your QUAKE/ID1 directory.
Then load up Quake or Quakeworld (depending on the demo) and at the console type:
playdemo
Where demoname is the name of the demo.
Some match demos may have long periods at the start where admins are waiting for both players to enter the game. Here, it is useful to have a button to fast-forward your demo. Here's how. Paste the following into your autoexec.cfg file which resides in your QUAKE/ID1 directory:
// "Fast Forward" playback
alias +fastforward "host_framerate 0.15"
alias -fastforward "host_framerate 0"
bind F8 "+fastforward"
The key you bind it to (here F8) has to be one of the function keys or ALT. If it isn't one of these keys, upon pressing the button, it will bring up the menu. It is also important to note that these aliases won't work in Quakeworld, only normal Quake. Here is another script for slow-motion!:
// "Slow Motion" playback
alias +slowmo "host_framerate 0.007"
alias -slowmo "host_framerate 0"
bind F7 "+slowmo"
Again, this will not work in Quakeworld. The values for host_framerate should be fine on most systems, although the faster the machine, the smaller the value should be (in both fast-forward and slo-mo). Be careful - this is quite sensitive!