Nick: Arky Location: Limerick, Ireland.(currently in Munich, Germany) This Map: Q2DM1 This has to be the most played map out of all Quake games along with Q1DM4.Easy enough to control if you get to the boxroom and can tank up on the armour & mega health.No matter where you span get to the box room as quickly as possible. The only time that I'd make an exception to this is when I span by the health packs down my the railgun water pool....only going for the rail-gun if the other player seems to be far enough away to justify the risk.Then out of the water, rail gun in hand, through the underground past machine gun and try to get to the 50 armour below the hyper blaster(strange strange weapon...possibily the least used...although powerful...feels like aiming a garden hose.) If you managed to span and get to the boxroom, then you are in luck.GET THE ARMOUR FIRST!..not the mega health, becuase even though I've never tested it I've got a feeling that the armour alone is worth more than the health alone.Prove me wrong.Now get to the chaingun(try not to get ambushed in here if the opponent manages to hear you picking up the "boom - chick - chick - chick") of the chaingun and 3 bullet packs.If he does, then it can prove tricky to escape annilation.If you happen to have a rocket launcher on you then it is well worth rocket_jumping up and running away towards the grenade launcher...now at least you can pelt him with grenades and you are un-ambushable.Nice One, eh? Super Shotgun is one really under-estimated/under utilised weapon...it is one mean mother up close.1/2 shots and your opponent is splattered on your red armour.If you have not used it much, then start with if now...very very dangerous weapon if someone is chasing you.Good advice is to get some walls between you or strafe jump your legs off so that you get some distance between the two of you. Funnily enough everybody who starts to play Q2 seems to have some sort of a fascination with the Rocket Launchers.No matter where they span they head for the low rockets..any decent player comes, corners them in and destroys them...but they never learn...don't go for that launcher unless you know that your opponent is miles away.It's not even that good a weapon either...possibily one of the reasons that the Q1 players are not mad on Q2...they compare the weapons from the two games and leave with their opinions on how slow the Q2 gameplay is....but look at weapons like the Railgun and the Chaingun....instant hit from anywhere in the level...no matter how far away you are. As I was saying I'm not a big fan of the Rocket Launcer anyway(well I like it but prefer some of the other weapons,..eg chaingun/railgun/supershotgun.)....but I'm sure that if beginners spent there time trying to master one of these other weapons they would have a lot more success in their playing. Chaingun: What a savage weapon.Eats armour & health like there is no tomorrow.Practise with this weapon, get used to tracking people with it and you shall own them.I miss the feeling of the trusty auld chainy, ...agh memories!...it fair eats ammo as well though so learn where the ammo is distributed throughout the level.(A good way to do this is to mess around the level with a machine-gun constantly firing and try to get to the next ammo before you run out.I can do it easily,(but I am a legend I suppose)...not as successful trying it with the chaingun though(you'd need to me going around in a Ferrai to pull it off with a chaingun :) ....! ) ) Yeah, this is the weapon that I use the most, along with the railgun.The chaingun is a classic weapon when either attacking or defending(boxroom)...railgun is for the wide open, though with a bit of practice it is handy to keep it in hand all match!...just don't miss with the first shot if you are being ambushed...slow weapon to change from. Grenade Launcher: WTF?!...another strange weapon.Never really use it although it has it's moments if you have someone cornered and they are out of line of site.(railgun pool, underground machinegun, chaingun dead-end, etc). Learn the jumps!...no jumps = no movement = major disadvantge. 1)In the box room you MUST be able to strafe from the ammopack boxes to the mega health...other more tricky jumps include strafing from the mega health to the ammobox boxes ..and then on to the armour...all in one sweet movement.Nice one's all around. 2)You can double jump from the lift below the hyper blaster(whilst travellig upwards just before you meet the edge...) off the ledge and onto the grenade launcher part.Hard to do though. 3)Start be the cells up by the top rocket launcher and build up speed as you strafe towards the launcher down the corridor....get to the edge and strafe...you should make it all the way over to the rocket ammo and health in the ledge thingy that is over the railgun pool.Another way to suprise the opposition. 4)Saving the best till last....rocket from the 50 health by the supershotgun all the way to the entrance to the box-room...that is a Nicky/DemiGod special.You won't loose health cos as you rocket jump you also pick up the health at your feet....so...yeah it is cool.You could also rocket jump towards the armour below the hyper...another handy one. I know that there are heaps of other mad things to do whilst frollicking around the level but I think that if you master these ones then you will be able to figure out the rest yourself. That is all for now...oh yeah..learn the sounds...if you know where they are then you are half way to killing them. Have fun. Marcus.