//Quake2 config file: "duel.cfg" //To use, please copy thie file into the quake2\baseq2 directory and type "exec duel.cfg" in the console //Last Modified on May 15th, 2000 @ 2:00pm EST //Author: Marwan Daar //*************************** [xeno]Julios' QUAKE 2 DEATHMATCH CONFIG ***************************** //***PERSONAL PERSPECTIVE & APPEARANCE*** set realname "[xeno]Julios" set falsename "IsoPropyl" set name $falsename set skin "female/jezebel" set hand "2" set fov "100" set crosshair "1" alias namechange "name $realname;echo REALNAME!;bind f9 namechange2" alias namechange2 "name $falsename;echo FALSENAME!;bind f9 namechange" bind f9 "namechange" bind = "clean" alias clean "unbind 4 ;unbind o;unbind n;unbind f9;bind = unclean" alias unclean "bind 4 normal; bind o short1; bind n accuracy;bind f9 namechange;bind = clean" //***CLIENT SIDE ADJUSTMENTS*** set cl_gun "0" set cl_blend "0" set cl_lights "0" set cl_footsteps "1" set cl_maxfps "91" set cl_particles "1" //***MOUSE DYNAMICS*** //Mouse acceleration is set to OFF, and mouse speed is set on notch 8 (out of 10)using logitech mouseware drivers. set m_filter "0" set sensitivity "4.5" set m_pitch -0.025 set m_yaw 0.023 //***BODILY MOVEMENT*** set run_pitch "0" set run_roll "0" set bob_pitch "0" set bob_roll "0" set bob_up "0" //***METAMOUSE DYNAMICS*** set freelook "1" set lookstrafe "0" set lookspring "0" //***REGULAR MOVEMENT *** set cl_forwardspeed 200 set cl_sidespeed 200 alias +stealth "cl_forwardspeed 105;cl_sidespeed 105;echo Stealth On..." alias -stealth "cl_forwardspeed 200;cl_sidespeed 200;echo Stealth Off..." bind SHIFT "+stealth" alias +crouch "+movedown;echo Crouching" alias -crouch "-movedown;echo Standing" bind mouse2 "+crouch" bind SPACE "+moveup" bind a "+moveleft" bind d "+moveright" bind w "+forward" bind s "+back" set cl_run "1" //***HEAVY WEAPON ACCESS*** bind MOUSE1 "+attack" alias cg "use chaingun; crosshair 3;cl_particles 1;echo Activating Chaingun" alias rg "use railgun; crosshair 2;cl_particles 1;echo Activating Railgun" alias rl "use rocket launcher; crosshair 1;cl_particles 1;echo Activating Rocket Launcher" alias gl "use grenade launcher; crosshair 1;cl_particles 1;echo Activating Grenade Launcher" alias ss "use super shotgun; crosshair 3;cl_particles 1;echo Activating Super Shotgun" alias hg "use grenades; crosshair 1;cl_particles 1;echo Activating Hand Grenades" alias hb "use hyperblaster; crosshair 3;cl_particles 1;echo Activating Hyperblaster" bind mouse3 "cg" bind r "rg" bind f "rl" bind c "gl" bind e "ss" bind g "hg" bind x "hb" //***LIGHT WEAPON ACCESS*** alias bfg "use BFG10K; crosshair 1;cl_particles 1;echo Activating BFG" alias blaster "use blaster; crosshair 1;cl_particles 1;echo Activating Blaster" alias sg "use shotgun; crosshair 2;cl_particles 1;echo Activating Shotgun" alias mg "use Machinegun; crosshair 2;cl_particles 1;echo Activating Machingun" bind 0 "bfg" bind 2 "blaster" bind 3 "sg" bind q "mg" //***EMERGENCY AUTOWEAPON*** alias autoweapon "msg 4;wait;autoweapon1;wait;autoweapon2;wait;autoweapon3;wait;msg 0;echo HOPE THIS COMES IN HANDY!" alias autoweapon1 "blaster;sg;hg;wait;mg" alias autoweapon2 "gl;ss;rg" alias autoweapon3 "rl;hb;wait;cg" bind alt "autoweapon" //***GXMOD SHORTCUTS*** //Team Prep alias short1 "team zoned;bind o short2" alias short2 "ready;bind o short1" bind o "short1" bind n "accuracy" //***REGULAR COMM*** set msg "0" bind t "messagemode" bind 1 "messagemode2" bind p "use power shield" bind f2 "say hehe;wait;wave 1" bind b "say nice;wait;wave 1" bind m "say thnx;wait;wave 1" //***DROPS FOR BLUFF SOUNDS&TEAM*** //AMMUNITION CLICK BLUFF alias ammo1 "drop cells;bind y ammo2" alias ammo2 "drop shells;bind y ammo3" alias ammo3 "drop grenades;bind y ammo4" alias ammo4 "drop bullets ;bind y ammo5" alias ammo5 "drop slugs;bind y ammo6" alias ammo6 "drop rockets;bind y ammo1" bind y ammo1 //WEAPON CLICK BLUFF alias weapon1 "drop shotgun;bind i weapon2" alias weapon2 "drop grenade launcher;bind i weapon3" alias weapon3 "drop machinegun;bind i weapon4" alias weapon4 "drop super shotgun;bind i weapon5" alias weapon5 "drop hyperblaster;bind i weapon6" alias weapon6 "drop chaingun;bind i weapon7" alias weapon7 "drop railgun;bind i weapon8" alias weapon8 "drop rocket launcher;bind i weapon1" bind i weapon1 //PACKAGE DROP alias pack1 "ammo1;ammo2;ammo3" alias pack2 "ammo4;ammo5;ammo6" alias pack3 "weapon1;weapon2;weapon4;weapon5" alias pack4 "weapon3;weapon6;weapon7;weapon8" alias packer1 "pack1;pack3" alias packer2 "pack2;pack4" bind z "say_team DROPPING MEDIUM PACKAGE;packer1" bind 5 "say_team DROPPING HARDCORE PACKAGE;packer2" //***VISUAL ENHANCEMENTS*** //HIGH CONTRAST SCHEME alias light "gl_modulate 99;bind f3 dark;echo Light..." alias dark "gl_modulate 1.2;bind f3 light;echo Dark..." bind f3 light //SNIPER ZOOM alias +sniper "fov 25; sensitivity 1.0;echo Sniper On..." alias -sniper "fov 100; sensitivity 4.5;echo Sniper Off..." bind CTRL "+sniper" //JUMP TOGGLE alias smooth "set cl_maxfps 120;bind 4 normal;echo Ultra..." alias normal "set cl_maxfps 91;bind 4 smooth;echo Normal..." bind 4 "normal" //***CONNECTION TWEAKS*** set rate "10000" set cl_predict "1" set allow_downloads "0" set allow_download_players "0" cl_nodelta 0 //***CONNECTION DISPLAY*** alias +net "netgraph 1;echo Enabling Netgraph Display..." alias -net "netgraph 0;echo Disabling Netgraph Display..." bind v "+net" //VISUAL COMM //0 = FLIPOFF //1 = SALUTE //2 = TAUNT //3 = WAVE //4 = POINT bind h "wave 0" bind j "wave 1" bind k "wave 2" bind l "wave 3" bind u "wave 4" //***vid tweaks*** set vid_fullscreen "1" set gl_cull "1" set gl_shadows "0" set gl_keeptjunctions "0" set gl_dynamic "0" set gl_polyblend "0" //TEXTURE QUALITY OF OBJECTS: LOWER = HIGHER QUALITY (0-5) set gl_picmip "1" set gl_skymip "0" //TEXTURE QUALITY OF PLAYER set gl_playermip "1" set gl_flashblend "0" //PARTICLE PROPERTIES set gl_particle_min_size "1" set gl_particle_max_size "1" set gl_particle_size "1" set gl_particle_att_a "0.9" set gl_particle_att_b "0.9" set gl_particle_att_c "0.9" //ALLOWS MANIPULATION OF BELOW VARIABLE (GL_SWAPINTERVAL) set gl_ext_swapinterval "0" //MAY CAUSE TEARING AT 0 set gl_swapinterval "1" //INCREASES FPS but causes FLICKERING in player setup model set gl_ztrick "1" //"1" sets it to 8 bit textures set gl_ext_palettedtexture "0" set gl_bitdepth "0" //PREVENTS TEXTURES from TAKING UP LARGER PORTIONS OF MEMORY set gl_round_down "1" set gl_modulate "1.2" set intensity "3.0" set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" set gl_finish "0" //SETS SCREEN RESOLUTION (2 = 512X384...3 = 640X480) set gl_mode "3" //SETS BRIGHTNESS LEVEL (value is inversely proportional to brightness) set vid_gamma "0.63" //***SOUND TWEAKS*** set s_volume 0.5 set s_khz "22" //SETTING BELOW VALUE to 1 increases performance but MAY CAUSE GARBLING set s_primary "1" //INCREASES TIME DELAY TO 0.14 SECONDS but REDUCES GARBLING set s_mixahead "0.05" //when set to 0, INCREASES QUALITY of SOUND set s_loadas8bit "1" //DISABLES CD MUSIC set cd_nocd "1" //***EXTRA KEYS*** bind 7 "" bind 8 "" bind - "" exec team.cfg;wait;exec dm1.cfg;wait;vid_restart