Analyse This!: Analysis of Stony's q3dm13 game demo... ? comment
- Friday, 28 July 2000
The Demo
here
Game Analysis
1)Stony throughout the game lacked timing, and his checking on items was alittle random. So what I recommend that he learns to time the items more exactly, because not being at key items when they spawn can help the enemy gain control over the level which you do not want to happen.
2)With timing comes along tactical play, this area also needs to be worked on, this can help you time items better and also have superior positions when fighting.
3)When it comes to collecting items at times he was picking up to many items that were not needed creating noise, and at times when he need certain items he would not pick them up. What I recommend doing with this is learning maps better and to also think abit more about what you are needing and where it is etc.
4) In quake seeing is not the only way to know where your enemy is. At times I would notice stony did not respond to sounds I would hear that the enemy made, listening more carefully can greatly change how well you play in a game.
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