The Demo
here

Game Analysis
1)After watching his game after a while one thing I noticed after he fragged his opponent that he would go on collecting items when he did not hear the enemy spawn in his area. Remeber that playing quake the aim is to kill the enemy, sure collecting items is important but give the enemy time to breath thus gives the enemy time to get back into the game, which in this case happened. So maybe what he needs to do is learn to know when should be collecting more items only when need, or chase the newly spawned player but I must insist never always do one or the other!

2)Also when he spawned alot of the time he would race to the nearest item of use, maybe the rocket launcher now most of the time this is a bad idea as it is VERY predictable which is what he should be trying to avoid, so what he needs to do is fall back and keep out of the other players way so you can rebuild and wait for the right time to strike because you will give away easy frags to the other player unless of course you know he is nearly dead but still I INSIST that you avoid confrontation when newly spawned.

3) At times Split did not use the right weapon for the job, at times he would use the rocket launcher when their were far apart and plenty of room to move, in that kind of situation you need to use a instant hitting weapon, the rl is usually but not all the time used for medium to short range and semi inclosed areas.

4) This is maybe a tip to you all for playing on this map, when playing against someone who has very good shaft aim, or you are in a losing position avoid using the jump pads as much as possible as it will give your enemy a easy target and give away easy frags.