Analyse This!: Analysis of Meta's game on q3Tourney2 ... ? comment
- Friday, 28 July 2000
The Demo
here
Game Analysis
1) Throughout the match meta was "attempting" tricks that cost him frags at times and also how well he traveled around the map. In a match situation if you cannot pull a trick off 99% do not try, because it can be the meaning between winning and loosing a match.
2) Sometimes in many games the enemy can fool you with one of those little tricks, but never fall for it twice, sadly meta fell for the man sitting just inside the tele with the gauntlet. To combat this you need to be more awhere of where your enemy and if you cannot hear your enemy move very carefully and if in doubt take the safe road.
3) Many times throughout the match Meta was hanging around waiting for along time for armor to spawn, and this cost him because the armor was spawning at other areas of the map and was letting his enemy more and more back into the match, so basically better timing of armors is needed and maybe a better strat so you are not worrying about spawns all the time.
4) The next thing I noticed is more of a tactical thing to this map , that is being when the enemy is in control of the main room (big pillar room) avoid at all costs using the jumppads because when you use them you are a sitting duck to the enemys lightening gun, and many times can lead to death, so play it safe and let the enemy come to you when he is in control.
5) This next thing I noticed comes back to basics, meta's strafting was fair to linear or the same he would move either left or right , their was very little back and worth movement, he needs to bring more of a randomness into his strafting , back and forward, left right , or in circles and then a combo of these can help you take alot less damage in a fight and also help when trying to escape, and overall helps game play.
|